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- Version 0.75, released April 15, 2001
- complete sound support
- complete MMC2 support (Mike Tyson's Punch-Out!!)
- added MMC4 support
- joystick remapping
- NetBSD and experimental OpenBSD support
- ZIP file support
- Version 0.74, July 9, 2000
- Nestra 0.66 improvements (thanks, Quor)
- experimental support for mappers 13, 19, and 68
- numerous graphics improvements
- GGI support, with DirectBuffers, double buffering, and page flipping
- X11 shared memory pixmap support
- W window system support
- experimental support for differential rendering
- snapshot support in all renderers
- scanline simulation
- more palettes
- greyscale support (great "monster-movie" effect in Castlevania)
- audio synchronization fix
- audio echo/reverb effect
- support for joysticks with 6 axes, 9 buttons
- profiling support
- Version 0.73, December 9, 1999
- Nestra v0.65 CPU improvements (thanks, Quor)
- double-sized graphics window (512x480)
- improved sound support, including more audio output formats
- dual joystick support
- support for mappers 33, 64, 78, 231
- fixed mapper 1 so Skate or Die 2 and other games work (thanks, Quor)
- fixed mapper 2 so The Guardian Legend and other games work
- fixed mapper 3 so that King's Knight, Solomon's Key, and other games work
- fixed mapper 4 so that Crystalis, Rampart, Road Runner work (thanks Quor)
- fixed mapper 11 to support Wisdom Tree games
- revised and modularized the help command line option
- screenshots are now saved in the format "basefilename-snap-xxxx.xpm"
- Version 0.72, October 1, 1999
- experimental sound support
- gzip file support
- support for mapper 99, experimental support for
mapper 23, and improved support for mapper 15
- Version 0.71, September 15, 1999
- support for mappers 32 and 66, experimental support for
mappers 15, 22, and 71
- better logic for deciding which mapper to use via -f,
--fix-mapper and -M, --mapper CLI options
- Game Genie bug fixes
- improved palette
- trainer support
- CLI option -H, --show-header for dumping iNES header bytes
- Version 0.70, September 7, 1999
First public release of TuxNES, based on Nestra codebase. Features include
everything that Nestra had:
- open source
- runs under Linux/X on x86 platforms
- dynamic recompilation from 6502 opcodes -> x86 native opcodes
- mappers: 0, 1, 2, 3, 4, 7, 9, 11
- game saving
- built-in disassembler
New features include:
- joystick support (2- & 4-button)
- capture screen shots in X pixmap (xpm) format
- Game Genie code support
- GNU-ified command line interface and build process
[Main Page]
[News]
[Features]
[Screenshots]
[Download]
[Credits]
[CVS]
[Mailing List]
[Sourceforge Page]
[Links]
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